Tuesday, August 17, 2010

New Source Material

My friend Jonathan just recently visited again (yay!) and brought with him some books he picked up really cheap from his local gaming store. Three were from the same setting, called Arcanis, which is apparently now out-of-print but had been a 3rd Edition compatible campaign world. Not nearly as publicized as Forgotten Realms or Eberron, Arcanis has actually struck me as more interesting, and definitely more varied in its magic.

I've been reading through the material as I can, between doing reading and other assignments for college. Though online, they are accelerated courses, so it can still be a struggle to keep on top of things. I've pondered the option of cross-posting my written assignments here, so others can see what I'm working on, but I'd hate to have a professor do an internet search and believe I had plagiarized. It would be easy enough to prove that I hadn't, I guess, but I'm not sure I want to take the chance even so.

Monday, August 2, 2010

Experience Points and Level Ranks

In the MMORPG Dungeons and Dragons Online, the experience points required to level were altered (increased) from the 3rd edition rules that the game is based on. This was a good move for them, because an online game isn't limited to how often a group of people can gather around a single table, and the internet has already seen how singularly dedicated people can be to level-grind in games. If it used the original table, either the rewards given for quests would need to be seriously reduced, or people would face no real challenge in getting to the current maximum level of 20.

To give an idea of the difference between the two experience tables, the original 3rd Edition requires 190,000 experience to get to 20th level. DDO requires 1.9 million, ten times as much.

Even in an online setting, however, this amount of experience between levels can be daunting, so DDO breaks each level up into five ranks. Each rank you achieve (that isn't a level-up) gives you one enhancement point, to be used to purchase minor abilities and provide a way to further customize your character's skillset. I think that some of these abilities are pretty neat, and will probably be looking for a way to incorporate some of this into my game.

I don't think adopting their experience chart is the right path for me to go, however, since live games are few and far enough between already. I'm all for making each level gained feel like an epic accomplishment, but I think I'd end up discouraging people. So if I want to add this, I'd need to figure out some other way of distributing ranks or enhancement points.