Showing posts with label Perception. Show all posts
Showing posts with label Perception. Show all posts

Saturday, March 12, 2011

Freshman Year - Adventuring 101

via IMs

Alright, you're all students enrolled at Lorinel U. Courses are a thousand gold each for tuition and materials. Those of you with less than five thousand gold in starting money are able to get Financial Aid in the form of loans, which will need to be repaid after you are no longer a student. Here's the course catalog. Choose your classes.

Since you're all new students, you end up in the same required courses with each other. During Adventuring 101, the professor is droning on and on about the merits of having the proper tools, when you get an illusory note passed to you, asking if you're interested in some shiral hunting this weekend.

xD
nuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu


heh
wait is this a start of game or just how your opening it?


Good question.

After a moment, the illusory script swirls and reassembles: No? Good choice. Welcome to Lorinel. -PDL

WIIIIIIIIIIIIIIIIIN

PDL?

That's what it said. I guess I could have you roll an Intelligence or Perception check... except you don't have character stats rolled yet.

lol no i dont

All of a sudden the professor's droning stops, and he looks up at the class and lets out a much more lively, animated 'Well, let's see who's left then.' Looking around, you notice there seem to be a number of students gone, though you don't remember anyone getting up to leave.

lol. The people who thought it was a good idea.
poof.


"Excuse me professor. Not to be rude.... but what just happened?"


"What's that?"

"I saw some note... asking me a question about shirals."

"Oh did you? Passing notes in class isn't the best way to get an education... most of the time. Those of you still here are here because you passed the Dean's pop quiz, intended to cut the wheat from the chaff as it were."

"OOOHHHhhhhhh....." thinks about it for a moment.... probably b/c we are in an adventure class... some probably thought it was part of that.

The rest of the class continues as normal, except now in a far more interesting, often hands-on fashion.

Wednesday, September 8, 2010

Cunning is Confusing

In reconsidering a skill system, I'd come across the fact that I don't have a lot tied to the Cunning stat, and so was considering whether it should be kept. It plays a part in Psionics, and I had previously set it to determine how many fighting skills a Fighter would get per level. After some review, and re-reading the dictionary definition, I'm not sure the latter use is appropriate.

Cunning is this strange conglomeration, made up of aspects of the other mental attributes: Intelligence, Wisdom, and Charisma. Bluffing or conning someone, or feinting in combat are good examples of using Cunning. Seducing someone could be Cunning mixed with Charisma, as would (potentially) disguising yourself or acting out a role. A master tactician would be intelligent (having learned about tactics and studied them in history), wise (know your enemy, know yourself), and also cunning (applying strategies in unpredictable ways, developing new techniques). Cunning seems to be concerned with the application of these other abilities (Int, Wis, Cha) in base, predatory ways, while preventing others from knowing what you're up to.

Despite the closely-tied nature of these stats, though, it's obvious that a highly developed Cunning can exist even without Intelligence, Wisdom, or Charisma. Goblins and Bugbears are frequently considered cunning, despite not being the brightest or most beautiful. Captain Jack Sparrow showed a great deal of cunning, and had some Charisma to back it up, but was not portrayed as the most wise or intelligent individual.

As a character stat, it's difficult to pin down what exactly Cunning should (or should not) affect. I considered the option of having Cunning directly affect the amount of extra damage dealt by a Sneak Attack, but one of my players expressed the opinion that the ability to strike vulnerable areas is a learned skill and should therefore be improvable. I could make another Combat Proficiency which would allow for that.

My wife mentioned the possibility of Cunning as a skill, rather than a stat, making the argument that one's shrewdness and guile could be practiced and improved. The question there would be, though, what would Cunning, as a skill, do? Most of what we came up with would cause it to affect other skills, rather than do something on its own like the other skills.

Still exploring possibilities with this.