Showing posts with label music. Show all posts
Showing posts with label music. Show all posts

Tuesday, July 19, 2011

New Exercise Program

I'm by no means a small person, and haven't been for the majority of my life. Part of this is simply skeletal structure passed down by genetics, and part of it is personal willpower limitations. I recognize I should "eat less, move more" to improve my body image and overall health, but quite frankly I find that I'd rather be spending my time on other things, like video games.

My solution? Video games that make you move. Sounds great, except that I don't have a Wii or any other system that really logs movement. I have a PS2, and an Eyetoy, but the only game I have for the Eyetoy isn't really engaging. When I first saw a Dance Dance Revolution arcade game, I thought that would be a great way to lose weight, except for the fact that (a) it costs money every time you want to play and (b) you have to potentially look like a completely uncoordinated goof in front of an arcade full of people. The latter reason became especially true after knowledge of professional DDR players became widespread, with videos like the one where the man starts breakdancing on both dance pads, and ends with a perfect score.

But wait a minute, didn't Dance Dance Revolution get converted to console gaming before they introduced the PS3?

Yes, yes it did.

I am now armed with two DDR titles, as well as a pair of dance mats. They arrived in the mail today, and I'm so far very pleased. Just tonight I have, according to whatever calculations the game uses, done the equivalent of a two mile jog. I'm not sure how accurate that is, since I didn't feel terribly winded afterwards (though I definitely felt like I had a workout!) and I was still sorely tempted to keep going. I'll probably play again for a bit after I'm done here.

I've made a few observations on my initial play-style, however. For one, I have trouble switching legs, with my right leg dominant. It's actually easiest for me, so far, to just stand on my left leg and use my right to do all the steps, even crossing in front or behind of the left leg to hit the left arrow. For some reason, I'm not nearly as adept at playing with my left leg, as when I tried to reverse things and just stand on my right leg, I ended up switching very quickly because of coordination issues. I have to wonder if this comes from the fact that the arrows on the screen are read as a pattern, and therefore under the "left brain's" authority. I also wonder if this is why having two left feet is a negative thing in dancing, since it implies that the left foot is already inferior.

Despite my right leg doing all the steps, though, my left leg may actually get the harder workout as it ends up being my sole balancing post and support for much of the movements. Either way, I'm definitely excited about this prospect.

Sunday, July 17, 2011

Delusions of Shakespeare

So why am I "The Bard?"

Contrary to the title above, I'm not trying to horn in on Will's racket. I've always been very musically inclined, and am an accomplished vocalist. I've been operatically trained, have been appearing in plays and musical theater productions since Elementary School with an actor's resume some 5 pages long. I've played trombone, piano, and guitar, but my primary instrument is my voice. As a young child, brought to events by my parents, my goal in the SCA was to join the musician's guild (and go fight in full armor, but what kid doesn't want to do that?). I am a Master Harper in one such SCA guild, modeled after Harper Hall in the Dragonriders of Pern series (and sanctioned by Anne McCaffrey).

I even bring my guitar, a Martin Backpacker, to gaming sessions. When I was a regular attendee at the Tuesday Games(tm), I would have it out nearly every session. Because of its small frame, it didn't interfere with most dice rolling, and it's easy to put to the side when the action gets heavy.

One particular Tuesday night, playing 3rd Ed. D&D, the party was trying to make their way down a corridor that was bottlenecked by a horde of goblins. As the rest of the group began discussing options, I started plucking out a tune I'd picked up at the St. Louis Renaissance Faire a year or two prior, modified for the current events:

"They're standing in line.
They're standing in line.
They want to get killed so
They're standing in line.
They're standing in line
For a very long time.
They want to get killed so
They're standing in line."

"Everybody sing!"

And everyone did. I led half a dozen people on an impromptu sing-along reprise, most of which had never even heard the tune before. There was no hesitation on anyone's part. No one missed a beat, and no one missed a word.

To make a group of full-grown men break into song without prior training or expectation of performance? That's a powerful feeling. If I'd needed any more convincing of real-world bardic magic by that point in my life, that event would have satisfied me.

So that's why I'm the Bard.

Saturday, June 18, 2011

Free Sound

If you're looking for sound effects for Softrope (see my last post), this site has free, searchable sound files. You do have to register an account, but there's no credit card or such involved. Along with music files I already had, I've managed to create soundscapes for a good many adventuring environments with the sounds from there.

Thursday, June 16, 2011

Softrope RPG Soundscape Producer

I happened on this site through Obsidian Portal a couple days ago, and just got around to playing with it today. So far I'm very happy with it. It allows a good deal of control over what sounds are playing and when, allowing randomized tracks and looping, as well as fade-outs (though no fade-ins, strangely). The biggest problem is that it's still in Beta, and there is no manual, but it's fairly user-friendly.

I get a kick out of putting stuff like this together, and I'd recommend it to anyone who wants to put together environmental sounds or soundtracks for their games, though it's definitely more intensive than hitting random play on a CD player. Also, it does not come prepackaged with sounds or music, so you'll have to hunt around your existing files or find some online.

And I love the origin of their name.